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With more than 30 million player-made creatures at press time, Spore is the first of a new breeda€”a game that gets even more interesting after you buy it. Programmers made this transfer speedy by boiling down the info needed to re-create a character, such as its personality, into a DNA-like text code. The game uploads other players’ designs to an online database, drawing from these options every time you encounter another creature or vehicle.
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Because Spore doesn’t know ahead of time what characters look like, it associates capabilities with each body part (hands can grasp, feet can’t) and then decides how to move. Most games replay premade clips when, say, a creature grabs something.
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Once you have a critter, Spore automatically animates it. To ensure that each hodgepodge looks professional, artists drew the initial body-part choices, and an algorithm blends irregular areas together to form a smooth skin. The development team built a simple drag-and-drop interface, so amateurs can construct characters by picking ears, arms and other limbs and stretching them into different shapes. To make that possible, engineers had to give people the tools to not just play the game, but design it as well. Įlectronic Arts/Maxis Spore: Gamers play God Spore gives players a new thrill: They can create and share nearly every object in the computer game, from beasts to flying saucers. That’s twice as fast as it would take a crew using chainsaws, drills and those arm-killing sledgehammers. Sixteen minutes later, we’ve knocked a manhole-size opening in the wall through which we could pass supplies. We repeat 12 times, loading in a new cartridge for each blast. aThree, two, one!a He pulls the trigger, firing a blank rifle cartridge that punches the piston forward, smashing five inches into the cement. My partner and I each grab one end of the 100-pound machine and push the nose against a six-inch-thick slab of concrete. The tool is designed to help firefighters rescue people trapped behind rubble or in collapsed buildingsaand do it fast. But today I’m wielding a concrete-blasting piston that smashes through walls like the Kool-Aid Man. I’ve built concrete walls and I’ve knocked them down, so I know what it’s like to swing a sledgehammer until your arms go numb. Controlled Impact Rescue Tool: A concrete smasher for rescue crews